Player Character Rendering
Controls how the main player character is rendered. This is independent of NPC template settings.
| ID ▲ | Sprite | Name ▲ | Tags | HP ▲ | Damage ▲ | Active | Actions | ||
|---|---|---|---|---|---|---|---|---|---|
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Edit NPC Template
Tags
Tags define NPC behaviors and determine required properties.
Tag-Required Properties
Properties required by selected tags, including speech, triggers, and behavior-specific settings. Fields marked with * are required.
Select tags above to see required properties.
Custom Properties
Add additional custom key-value pairs not defined by tags.
Animation Technique
Choose how this NPC gets its animation frames and motion. Both paths stay available and switching only changes the active runtime technique.
Animation
Sheet: mainLive Preview
Health & Combat
NPC Equipment
Configure equipment for humanoid NPCs (banker, guard, shopkeeper, etc.). Equipment uses the player sprite system.