Skeletons

    Bones

    Slots (Draw Order)

    Direction Draw Order

    Meshes

      Parts

      Families

        Modules

          Order here is the same order players see.
          Scroll or double-click to zoom, right-drag to pan, click to select, drag to reposition · G = snap
          100%

          Bone Properties

          Select a bone to edit
          Mesh Bind Pose · Click a vertex to select, drag to reposition, scroll to zoom, right-drag to pan
          100%

          Mesh Properties

          Select or create a mesh to edit topology, UVs, and weights
          Select or create a body part set
          Body Part Preview · Drag to move offset · Alt+drag to set origin · Right-drag to pan · Double-click to zoom
          100%
          Select a family to begin managing customization modules
          Customization Preview · Drag to move offset · Alt+drag to set origin · Double-click to zoom
          100%
          Animation
          Timing
          Preview
          Display
          Scroll or double-click to zoom, right-drag to pan, drag bones for keyframes
          100%

          Keyframe

          Select a bone and frame

          Timeline

          Frame: 0/8
          Select a skeleton to begin

          New Skeleton Template

          New Animation

          Copy Animation Type

          Clone & Scale Skeleton

          New Body Part Set

          Add Bone

          Add Slot